-- GENERATED SPELL FOR [Cold Eye Basilisk] --


function spell0_690(pUnit, Event) --@Crystalline Slumber,n/a--
pUnit:FullCastSpellOnTarget(3636,pUnit:GetMainTank ())
pUnit:RegisterEvent('Sorts_690', 17000, 1)
end

function Sorts_690(pUnit, Event)
local choix_sorts_690 = math.random(0, 0)
if choix_sorts_690 == 0 then
pUnit:RegisterEvent('spell0_690', 1, 1)
end
end

function mob690_Action(pUnit, Event)
pUnit:RegisterEvent('Sorts_690', math.random(1500, 3000), 1)
end

function mob690_Leave(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob690_Kill(pUnit, Event)
--pUnit:RemoveEvents();--
end

function mob690_Die(pUnit, Event)
pUnit:RemoveEvents();
end

RegisterUnitEvent(690, 1, 'mob690_Action')
RegisterUnitEvent(690, 2, 'mob690_Leave')
RegisterUnitEvent(690, 3, 'mob690_Kill')
RegisterUnitEvent(690, 4, 'mob690_Die')
